![]() ![]() From what I know WoW players didn't like the change in comparison to the Wc3 one, and I wouldn't be surprised if Wc3 players are even less happy about it.Īlso not liking the Tauren model all that much, seems like you focused a lot on the fur texture and not so much on the team coloring and how this model would be distincted between the teams - also keep in mind the latest update with 24(?) I think players support and all the new & similar colors. I'll add onto it that the current model being inspired by the WoW model was probably not the best idea. Overall this is a huge improvement in quality, but it seems that the style is heavily suffering from the changes. But any engine upgrades or memory upgrades the game uses is whats more looked forward to. ![]() It's going to more then likely be exactly like the Starcraft Remaster. If you want a direct Vanilla Warcraft with sharper default models thats more then likely going to be exactly what blizzard delivers with their blizzcon announcement this year if all the work on Wc3 this year is any indicaton. Even animations are overhauled and it works perfectly. Go watch Prologue 5 of mine on youtube and just watch Murlocs run fight and idle for example. Except EVERYTHING is being redone you can't judge the models on a blank world editor map and think of the WC3 setting. take a look at Stratholme to just how much more impressive fire has become in Rebirth. You're judging it from an editor still and not in game on the fire effects. If you want a more traditonal look default Golems provide the pile of rubble. This is also why StarCraft II used an entirely different terrain system allowing terrain to be mipmapped and hence support higher resolution textures.Ĭlick to expand.models are done were asking for help for doodads and tilesets at this point almost everything is done. Higher resolution ones may start to show visible aliasing in the distance, especially with oblique shots. This is generally why the 256x256 and 512x256 textures are sufficient. As such higher resolution terrain textures can suffer from aliasing artefacts once the texel density exceeds more than 1 texel per display pixel. The sort of thing one would want to put in a display case next to highly flammable objects rather than in a battle field to burn everything to pieces.īe aware that Warcraft III terrain is not mipmapped, likely due to its use of a texture atlas. It is also appears to have hands rather than claws and its feet have no toes at all. Like a plain stone statue with a tiny bit of demonic energy empowering it. The HD version looks so tame in comparison. Certainly not something I would want to stand near as its very proximity would likely set me on fire! Its toes and claws are also the same bright flame colour giving the idea that they burn everything they touch. ![]() It literally looks like the stone it is made of is on fire. Every joint is emitting a huge demonic flame the size of a body part. After all it is meant to have permanent immolation! What makes the Warcraft III Infernal so iconic is its over the top flame effects. Those infernals look like strange golems. ![]()
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